10 pager Main conflict and enemies
My game is really inspired by survival and first person shooter games. I want to see the concept of the Helicopter from Rust in my game. I love how you were able to take down the helicopter and get valuable gear and ammo. But I would much prefer in my game that the helicopter goes around the map instead of through it. With it going around and only shooting at people on the edge of the map new players will have a better way of avoiding the helicopter and learning the game. The helicopter will not stop shooting at you until you are either dead or far enough from it's guns. Also I want helicopter to spawn more frequent as the wipe in the server gets closer because players will have more weapons at their disposal to take down the helicopter and grab it's loot. Since it is going around the map it is most likely it will get shot down in the either the water or right on the shore. The loot will be weapons and ammo and a slight chance at a rare item. As far as enemies I picture a system of other geared A.Is who shoot on sight and just patrol certain areas on the map. There will also be times when A.I attack your base and your base being attacked is based on how many A.I you kill while you are roaming around the map. Killing other players will not affect that concept. The game is still based and basically required to have PvP interactions. The A.i in the game will be very minimal as you are being introduced to this new world you live in for 3 months. Details on them will be exposed as time goes by in the wipe.
Worlds Hardest Roll a Ball game
Status | Prototype |
Author | lottomansantana |
Genre | Puzzle |
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