visual design reading week 5
While reading chapter 18 of the book "The Art of Game Design", by Jesse Schell (Third edition) I find it very interesting how important characters are to a any type of scene being created. I understand more of how people want to play a game to be able fantasize themselves as a the character they are playing and it plays a major role on how much they are enjoying the game. You can either make a more detailed character with a lot of player customizations or have character not very detailed but iconic in a way and make sense for the world you are building. Your story for the game is very important for the character to be able to be appealing to the people playing it. I also see that it is good to make a character web showing all the feelings and emotions your character might feel so that you can have a better idea how your character would react to something happening in the game. Also the relationships the character has with other things in the game is important.
Worlds Hardest Roll a Ball game
Status | Prototype |
Author | lottomansantana |
Genre | Puzzle |
More posts
- Art of game design chapter 20Dec 07, 2021
- Journal response theory of fun chapter 10Dec 06, 2021
- drunkwalk 3danimationDec 06, 2021
- piskel entitled logoDec 01, 2021
- Journal choosing a project management tool for game devlopmentNov 29, 2021
- 10 pager Character controls.Nov 29, 2021
- journal The game production pipeline:Concept to completionNov 29, 2021
- The medium of video gamesNov 28, 2021
- lenses chapter 10Nov 27, 2021
- 10 pager game mechanicsNov 27, 2021
Leave a comment
Log in with itch.io to leave a comment.